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Videogame power harnessed for positive goals

Even as videogames come under scrutiny for potential harmful impacts, researchers and developers are touting digital games for positive effects on health, learning and other social goals. The immersive power of games is being used to encourage kids to develop healthy eating, help seniors maintain brain functions and even to tackle problems like poverty and climate change. Most Americans in a recent Harris online survey said they see a link between videogames and violent behavior.

UK children's magazine promotes adult video games

By Tom Bergin LONDON, Jan 29 (Reuters) - A British magazine distributed by a joint venture of Conde Nast and Hearst Corporation and aimed at primary school children has been featuring images of adult-rated video games. The most recent issue of Cool Kidz, which is published by privately-owned LCD Publishing, contained images of five games that carried age ratings of 18 years, under the European gaming industry's PEGI rating scheme.
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