Video game http://www.globalpost.com/taxonomy/term/28401/all en UK children's magazine promotes adult video games http://www.globalpost.com/dispatch/news/thomson-reuters/130129/uk-childrens-magazine-promotes-adult-video-games <div class="field field-type-text field-field-byline1"> <div class="field-items"> <div class="field-item odd"> Thomson Reuters </div> </div> </div> <!--paging_filter--><p>By Tom Bergin</p> <p>LONDON, Jan 29 (Reuters) - A British magazine distributed by a joint venture of Conde Nast and Hearst Corporation and aimed at primary school children has been featuring images of adult-rated video games.</p> <p>The most recent issue of Cool Kidz, which is published by privately-owned LCD Publishing, contained images of five games that carried age ratings of 18 years, under the European gaming industry's PEGI rating scheme.</p> <p><a href="http://www.globalpost.com/dispatch/news/thomson-reuters/130129/uk-childrens-magazine-promotes-adult-video-games" target="_blank">read more</a></p> Kidz Labor Pan European Game Information Technology Video game War Thomson Reuters Tue, 29 Jan 2013 11:15:11 +0000 Thomson Reuters 5740946 at http://www.globalpost.com Videogame power harnessed for positive goals http://www.globalpost.com/dispatch/news/afp/130316/videogame-power-harnessed-positive-goals <div class="field field-type-text field-field-byline1"> <div class="field-items"> <div class="field-item odd"> Agence France-Presse </div> </div> </div> <!--paging_filter--><p>Even as videogames come under scrutiny for potential harmful impacts, researchers and developers are touting digital games for positive effects on health, learning and other social goals.</p> <p>The immersive power of games is being used to encourage kids to develop healthy eating, help seniors maintain brain functions and even to tackle problems like poverty and climate change.</p> <p>Most Americans in a recent Harris online survey said they see a link between videogames and violent behavior.</p> <p><a href="http://www.globalpost.com/dispatch/news/afp/130316/videogame-power-harnessed-positive-goals" target="_blank">read more</a></p> Business Environment Health Politics Serious game Technology Video game AFP Sun, 17 Mar 2013 02:32:14 +0000 Agence France-Presse 5785722 at http://www.globalpost.com US retail sales stall in June http://www.globalpost.com/dispatch/news/afp/130715/us-retail-sales-stall-june <div class="field field-type-text field-field-byline1"> <div class="field-items"> <div class="field-item odd"> Agence France-Presse </div> </div> </div> <!--paging_filter--><p>US retail sales slowed in June to a halt except for continued growth in automobile sales, government data released Monday showed.</p> <p>Retail and food services sales rose 0.4 percent from May, compared with a 0.6 percent rise the prior month, the Commerce Department said.</p> <p>Analysts had expected a gain of 0.7 percent.</p> <p>The rebounding auto industry was the strongest sign of life in retail sales, a key component of consumer spending that drives the bulk of the US economy.</p> <p>Auto sales rose 1.8 percent from May, including a 2.1 percent increase in sales at dealerships.</p> <div class="field field-type-text field-field-wire-copyright"> <div class="field-items"> <div class="field-item odd"> <p><a href="http://www.afp.com/" class="button wire afp"></a></p> <p><a href="http://www.globalpost.com/terms-use#afp"><span>Copyright AFP, 2013.</span></a></p> </div> </div> </div> <p><a href="http://www.globalpost.com/dispatch/news/afp/130715/us-retail-sales-stall-june" target="_blank">read more</a></p> Business retail Video game AFP Mon, 15 Jul 2013 15:32:45 +0000 Agence France-Presse 5884325 at http://www.globalpost.com Video game time tied to kids’ mental, social health http://www.globalpost.com/dispatch/news/thomson-reuters/140804/video-game-time-tied-kids-mental-social-health <div class="field field-type-text field-field-byline1"> <div class="field-items"> <div class="field-item odd"> Thomson Reuters </div> </div> </div> <!--paging_filter--><p>By Andrew M. Seaman</p> <p>NEW YORK (Reuters Health) - The amount of time children spend playing video games is linked to small differences in their mental and social health, according to a new study.</p> <p>Compared to children who didn't play any video games at all, kids who played for no more than an hour a day scored better on mental and social health assessments - while kids who played for three or more hours per day scored worse.</p> <div class="field field-type-text field-field-wire-copyright"> <div class="field-items"> <div class="field-item odd"> <p><a href="http://thomsonreuters.com" class="button wire reuters"></a></p> <p><span>Copyright Thomson Reuters, 2014.</span></p> </div> </div> </div> <p><a href="http://www.globalpost.com/dispatch/news/thomson-reuters/140804/video-game-time-tied-kids-mental-social-health" target="_blank">read more</a></p> Andrew Przybylski Behavior Play Technology Video game Thomson Reuters Mon, 04 Aug 2014 18:46:30 +0000 Thomson Reuters 6222918 at http://www.globalpost.com